Siena College Camberwell - Years 7-10 | Siena College
Years 7 to 10

The learning and teaching program at Siena College is both dynamic and innovative, catering for the students’ spiritual, academic, social, emotional and physical development. Students are challenged to be creative, critical and reflective thinkers with a respect for evidence and openness of mind. Opportunities for both independent and collaborative learning are provided and contemporary technologies are integrated throughout the learning and teaching program. The learning environment caters for a diverse range of student abilities with specially tailored support programs and enrichment opportunities for highly able students.

The curriculum in Years 7 to 10 is centered around the Victorian Curriculum and reflects Victorian priorities and standards. The Victorian Curriculum F–10 includes eight learning areas and four capabilities. The learning areas of the Arts, Humanities and Technologies include distinct disciplines. The capabilities represent sets of knowledge and skills that are developed and applied across the curriculum.

In Years 7 and 8, students undertake a variety of core subjects and are offered a broad range of sequential learning experiences. Three languages are offered: French, Italian and Mandarin Chinese.

In Years 9 and 10, students assume greater responsibility for their learning program by selecting subjects from a range of elective programs. All students study a combination of core and elective subjects. Year 10 students have the opportunity of studying an Accelerated subject.

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* Year 9 students must select four electives with a minimum of one from each group.
** Year 10 students must select four electives from at least three different groups.

Accelerated Studies

Year 10 students may apply to undertake a selection of Unit 1 and 2 studies. Undertaking an accelerated study replaces two electives.

Year 10 STEAM

STEAM is an acronym for Science, Technology, Engineering, (the) Arts and Mathematics. STEAM uses project based learning to holistically foster students' skills in creativity, design thinking, collaboration and problem solving. This subject is interdisciplinary and integrates skills in research, learning and inquiry. Modern life is filled with STEAM invented products: mobile phones, electric cars, video games, virtual reality, Fit-Bits, to name a few. In this subject, the students will be the inventors. They will have the opportunity to work in teams on real life problems and learn first hand what it is like to create something extraordinary in our contemporary world.

This subject provides students with opportunities to:

  • Develop scientific knowledge and skills in the scientific process
  • Apply the 'Human Centred Design Thinking' methodology to problem solving
  • Design in two and three dimensions and build prototypes
  • Problem solve through collaboration
  • Develop metacognitive skills in critical, questioning, reasoning and evaluative thinking
  • Develop higher order design and engineering skills to innovate and invent
  • Investigate emerging fields such as robotics and biomimicry
  • Learn about the different disciplines of engineering